AI Insights · Timothy · April 2023
Top 5 PVP Games on Unified Platform in Tunisia - Q1 2023
Discover the performance trends of the top 5 PVP games in Tunisia for Q1 2023, covering weekly downloads, revenue, and active users.
In Q1 2023, the top 5 PVP games on a unified platform in Tunisia showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their statistics.
Ludo King from GAMETION GLOBAL TECHNOLOGIES PTE LIMITED saw a gradual increase in weekly downloads, starting at approximately 28.2K and peaking at around 34.3K in mid-January. By the end of March, downloads stabilized at roughly 23.5K. Revenue fluctuated, peaking at $23 in the second week of January before tapering off to single digits towards the end of the quarter. Weekly active users remained robust, starting at 221.6K and reaching a high of 275.8K in late January, before stabilizing around 247.4K by the end of March.
Dice Dreams™ from SuperPlay exhibited significant growth in weekly downloads, increasing from 2.5K at the start of the quarter to an impressive 36.4K by the end of March. Revenue also saw a substantial rise, starting at $12 and peaking at $369 in the final week of the quarter. Active users surged from 4.2K to 74.2K, demonstrating a strong upward trend throughout the quarter.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED maintained high levels of engagement, with weekly active users starting at 788.8K and reaching over 1M by the end of March. Revenue showed a steady increase, peaking at $697 in the last week. Downloads fluctuated but generally trended upwards, ending the quarter at approximately 22.6K.
Subway Surfers from Sybo Games ApS had consistent weekly downloads, starting at 14.8K and slightly declining to 12.7K by the end of March. Revenue remained relatively stable, with minor fluctuations, peaking at $96 in late March. Active users displayed a steady trend, increasing from 302.9K at the beginning to 318.5K in late March.
EA SPORTS FC™ Mobile Soccer by Electronic Arts showed a notable revenue peak of $1.2K in late February, though it declined to $346 by the end of March. Downloads started at 23.6K and decreased to around 11.2K towards the quarter’s end. Active users remained relatively stable, hovering around the 230K mark throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.